![]() ![]() It's a shame because the game's environments are well rendered but trying to pan across to look around while dropping frames kind of kills it for me. The game's frame rate is terrible plenty of stuttering, streaming and lag issues at various points throughout the game. This is likely why the game's story wasn't really capturing me since it's given to you in short voice over segments and flavour text that break up the tediousness and repetitiveness of explore dark corridors and rooms. The one thing I wish the developers would've done is to create some sort of cutscene for the clues you uncover, even if it was only a slide show of a few still images, because there was some REAL potential to create some **** hard-to-watch moments out of those. Some of the environments in the game's last half hour or so also nailed the "horror" aspect really well. The game's art direction nails the "horror" aspect rather well, particularly the final painting that I got at the end of my playthrough as well as the discovery of certain clues and the narrations that came with them. You eventually learn that the artist was once a loving father and husband but his relationship with his family deteriorated over time when he distanced himself from his wife and daughter to focus more on his paintings as well as developing a drinking problem. As you discover more secrets and clues about the him, you begin experiencing more twisted and dark hallucinations. As you explore the artist's home, you unveil horrifying secrets about the artist's life. He enters his studio, paints the first layer of the painting and then begins to suffer from hallucinations. You play as a tortured artist who returns home to complete his masterpiece. The best way to describe Layers of Fear is that it's akin to riding the haunted house ride at any amusement park or county fair that you've The best way to describe Layers of Fear is that it's akin to riding the haunted house ride at any amusement park or county fair that you've ever been to: get railroaded down a linear path full of scary and/or horrifying set pieces, it's dark a lot of the time, get jumpscared several times and then the ride is over. Another stunning feature is the incredible soundtrack and its audio, which is powerful and emotional as well is it is immersive, so that is my verdict: Audio/soundtrack: 9.5 Graphics/level design: 9.5 Story/plot: 9 Gameplay: 7.5 Fun/immersion/atmosphere: 10 Overall score: 9.0 … Expand I could say that this game tried to so hard to reach a masterpiece standard that the developers excitement were a little above their own expectations. What holds the game to score a 10 from me is the fact that it has a fast pacing, it could be a little slower with more puzzles and gameplay elements to slow it down a little, because it contains almost 5 or 6 hours of length, and it could certainly feel more terrifying and bigger if some scare jumps could be swapped by more challenges and medium-hard puzzle solving into it. That is the game you will get! Layers of Fear shows why the survival horrors (with no guns) are so important to the industry, when it attempts to show that games can be immersive and truly inspiring as an art form, and this one succeeds on that. ![]() Demo, then you add a little of Outlast feeling with more polished visuals and with a better and unique story, at the same level of Amnesia: the dark descent. ![]() Demo, then you add a little of Outlast feeling with more polished visuals and with a better Imagine a game totally based on Silent Hills P.T. Imagine a game totally based on Silent Hills P.T. ![]()
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